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physics simulation enabled then node delete but collision remain
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[quote][b]VP[/b] wrote: Glad it's working! No, I don't recommend doing it every 10ms for 2 reasons... 1- If you have "many" call events like that, it "can" end up slowing your game down. 2- Using a short delay such as 10ms will use up more resources on slower processors. Don't be afraid of using "every few seconds" events, but It's best to do a single update immediately after the event whenever you can and save the every few seconds for things that need constant updates. If the game starts to crawl after a lot of development, you can increase the times from 10ms to 30, 50,70,100 etc and it may improve the run-speed of the game. Personally I use every few seconds extensively, I usually have many events running like this but while the games run on my machine, they tend to struggle and run slow on other machines - so I'm learning to use it less often when possible. If it works, it's fine - if you run into problems in the future, try adjusting it to single events instead of every few milli-seconds.[/quote]
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