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Change built-in behaviours?
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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: Thanks both! Yes, I suppose I could try the SMcontroller to see if it's got the features I need, if not, I'll keep working on my own controller with the head-on collision-detection and tilt and will be adding airborne-detection and side-collision using the same method. It's just taking me way longer to do than I expected. I may even just go back to how it was before, just keep it simple for now - that was the original plan but,as usual, I got carried away adding too much detail. I just wish I knew which variables were used in the keyboard controller - it doesn't use ".hash.movementspeed" for the acceleration and I have no idea what variable was used for "rotation speed". If I knew those 2 things, my controller would be a lot better. They're the two things that are holding it back at the moment. Also I love the inclination effect (on collide when moved) but it looks quite jerky on the bike - it's OK (not a big problem) but maybe it's been improved/smoothed by anyone already? I wonder... if I just increase the number of tiles in the terrain, would that make it any smoother? I'll test it. If it works, I can increase the polycount in my map, just for the parts which have inclines. Glad you like the bike - I made it this morning andwas fairly please with how it looks/feels so far. Not heard of "The Crew 2" - I'll check it out for inspiration and ideas. Nice one. Thanks again both.[/quote]
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