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Change built-in behaviours?
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[quote][b][/b] wrote: @veganpete, sorry for the wrong link, just updated it the link was to the discord exclusive files. You won't find this extension on neophyte.cf as I put it as Discord exclusive. Previously it was a media attachment link not the actual link I fixed it. You can now download the file. I am not so sure about the all the extension, but for keyboard an mouse, I always got faster results with javascript key events rather than inbuilt C++ behaviors, just like I told you with the mouse hover behavior, the inbuilt mouse hover is not that fast and it executes the action with some delay. Inbuilt shooting action is much better than scripted raycasting it is faster and your game won't drop fps even if there are so many bullets flying around in the scene and colliding with the environment. TBH, I don't really know the benchmark of using 4 rays from the tyres and from front of the car will have how much impact on the game performance. If you will use the shoot action there as well, then you might not see any impact. but if you use API collision detection, then definitely it will affect the gameplay but I don't know if it will be minute or huge. But we have seen Collision detection API affecting the gameplay in @smnMhmdy's CopperCraft and in some of my own extensions. It won't affect the game of you casting the rays, but it will slow down the game when you have an actual collision with those rays. So if there is no collision then no problem, but if there are so many rays colliding at the same time, it will definitely slow down the game.[/quote]
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