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Loading Models
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[quote][b][/b] wrote: [quote][b]erik[/b] wrote: It works like this: Import your .3ds, .x, .lwo or whatever file into the CopperCube editor and create a .ccbjs file from it. This is a small file which is fast to be downloaded. You can load these in CopperLicht.[/quote] I don't think you read my post in it's entirety ;P [quote][b]sumwon[/b] Is there a built-in method at this time to do so, or do you have to use CopperCube/write your own model loader. [/quote] I'm aware that you can load a model using Copper[b]Cube[/b], but I was curious as to whether or not there's a premade method within Copper[b]Licht[/b] to load models. I currently don't have 100 euros to dish out for CopperCube and am rather comfortable working with code alone, so I really have no reason to buy it anyway, other than a little simplicity I suppose. Oh, and to support Niko and his awesome work of course. *blinzel* Thanks for the response.*smile*[/quote]
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