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Weapon change system
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[quote][b]Guest[/b] wrote: You set the animation depending on certain variables. Let's say the player clicks on a knife in the scene. The knife is then hidden and the variable knife is set to true. If the player presses 1 and the variable knife is true, then it will play the knife wield animation and set the variable knife_ready to true. Then on your attack button, you would ask if knife_ready is true and if so, you would play the knife attack animation. CC has an inbuilt action for changing animations. It's all a matter of setting up variables and if/else conditions to let the game know which one to play. You can do pretty much anything that way, but I would suggest learning JavaScript because it's less tedious than all those behaviors and actions.[/quote]
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