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Array & Shader...
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[quote][b][/b] wrote: To be honest, for me the game lags with just one single line, but I was using in a different manner, I was checking the line collision point and then was checking that collision point collides with a bounding box of a scenenode, but in that approach the single ray was lagging the game, maybe you are going to use it for raycasting, I don't have any benchmark for that though, you can try casting the rays and can test it and maybe share the result with us along with the benchmarks, I tried doing a simple sampling of the texture to create a blur shader with a for loop in HLSL with just 10 samples and it started lagging badly, So even though you cast the rays and created shadows, it might be going to be aa bit expensive when you smooth out the shadows. I am not so sure about openGL though, my test was with HLSL only.[/quote]
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