≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Array & Shader...
Posted by:
(you are not logged in)
Enter the missing letter in: "Internatio?al"
(you are not logged in)
Text:
[quote][b][/b] wrote: Coppercube uses, projections in a RTT in the third texture slot of the materials as a shadow, so you can try using the same to create realtime shadows, by rendering the orthogonal projection on a RTT texture and then combining it with the current screen space, but that will again require you to have the C++ source code, as of now CC doesn't provide screenspace shaders out of the box in the editors and current API. You can however do that with the C++ source code. I think if @niko, will just provide a parameter to blur the shadows then they will look much better and smooth, now they are very sharp which makes them look bad, even when you use high details for the shadows.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact