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Yo a multiplayer simple soccer game ?
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: In defence of CCB you can actually use websocket. There are two ways of doing that: 1. Use WebGL target. You can use all modern browsers capacities that way. You can also wrap your game with electron js or nw.js to sort of run it as a desktop app. The downside is that you won't be able to use some of coppercube features like physics for ex. This is also an industry standard now, because that's what blizzard did with the ingame menu of their award winning w3: reforged (jk); 2. Use a 3rd party app to create a websocket connection and then communicate to it using the disk system. A demo of this approach is here: [url]https://youtu.be/bzprSc2VAdI[/url] Both are doable and both are sort of workarounds. These http method is not that bad if we're talking about PvE games there players interact more with environment than with each other. It's hard to make a PvP game.[/quote]
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