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Enter the missing letter in: "Intern?tional"
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[quote][b][/b] wrote: Depending on how you're triggering the sound, it could be the "key-repeat" setting in Windows that's making it re-trigger the sound every few milliseconds or is being re-triggered by an "every few seconds" or "on proximity" coppercube instruction, depending how you've made your game. Also make sure that the sound "looped?" option is unchecked for any "one-shot" sounds. In any case, to prevent it overlapping you can either turn off "Key-repeat" in Windows settings - or you can use the following example to control the sound using variable flags.... [b]If Variable[/b] "sound" =0, [b]Play Sound[/b] "sound.wav", [b]Set Variable[/b] "sound" =1 This will only play the sound if the variable =0 (sound not already playing) When you stop the sound, do this: [b]Stop Sound[/b] "sound.wav", [b]Set Variable[/b] "sound" =0 This will allow the sound to be played again when required.[/quote]
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