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Is there any good way to create custom collision?
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[quote][b][/b] wrote: Well... Here's the thing about most of these methods: Physics engine isn't suited for player, as you mentioned, which is already a big "No". The thing about the formulas... Well, I'll need to better understand it first. But now, I don't know if it is useful in my case, considering that most of the levels should have some vertical gameplay. I mean, adding some plane meshes for main collision and turning off collision parameter on the level might work, but this is a bit weird way, as I think. Plus, it will not work (probably) if there is a slope, since the bounding box will represent cubic form. And about box collider... Well, it isn't practical for FPS games, because it will also block bullets. But if I'll extend my shooting behaviour a bit... It might actually work. Still, I am really appreciated for your help, [b]okeoke[/b].[/quote]
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