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directly hit, no bullet shoot action
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[quote][b][/b] wrote: There is already a range option for directly hit no bullet, what you can do is you can create multiple shoot action with different range and different damage. for example one with 100 as range and 1 as damage and one with 200 as range and 1 as damage, so what it will do is it will give 2 damage if the enemy is in 100 range, and will give 1 damage if enemy is in range between 100-200. You can add as many shoot action as you want. Also, you don't need proximities, as the shoot action will already affect all the objects that have AI and health behavior attached to them[/quote]
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