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Normal map for 2d sprite
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Enter the missing letter in: "Internatio?al"
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[quote][b][/b] wrote: If you use my point light shader then you can use normal mapping with transparent objects, Also if you want you can use it with the default CC materials too, but then you probably need to paint the vertex of your plane with alpha transparency, or you can use transparent add if you want. So if you already own the custom point light shader then you can use it on the 2D textures, simply set the base material as 13 and you will have normal mapping with transparency.[/quote]
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