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CopperCube 1.4.0 released
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[quote][b]niko[/b] wrote: CopperCube 1.4.0 is available now. This also means the Mac OS X beta has ended. Both CopperCube Windows and Mac OS X now have the same version numbers and will be released at the same time from now on. You can download it directly here: [url]http://www.ambiera.com/coppercube/download.html[/url] Details of the changes: - Added support for Mac OS X. CopperCube now runs on that operating system and can create applications (.app) for MacOSX as publishing target now as well (also on Windows). - Added support for the following new file formats: - 3D Studio Max .ase files - Stanford Polygon Lib .ply files - AutoCAD .dxf files - Truespace .cob and .scn files - Improved COLLADA .dae, Lightwave .lwo and 3D Studio .3ds loaders. Collada loader for example now also works with .dae files exported from Google Sketchup - The first person shooter camera behavior now has a new option named 'LookOnlyWhenMouseDown'. In this way, it is possible to make the camera behave in the Windows .exe and Mac OS X .app target as in WebGL or Flash: The mouse cursor will no longer be hidden and the camera only changes its look direction when the user keeps the mouse button pressed down. - It is now possible to add and remove external directories for the prefab window. A new section in the documentation explains how to create own prefabs and add them to the window. - Added support for using OpenGL in the editor. This means that CopperCube now also works using Wine in Linux. - Lightmapper improvements: Smooth normals are now supported. The lightmapper now takes the normals of imported 3d models into account instead of using hard normals from the polygons. There is a 'smooth normals' checkbox now on the lightmap calculation tab to disable this feature again. Note: The new implementation is not perfect but much better than before. - Added a new tutorial to the documentation: 'Creating a 3D Configurator' - Exporting .obj files now also exports an .mtl file with the materials of the 3d mesh - Fixed the normals of created cubes using the 'create cube' command, they are now corrected. - Fixed a bug causing 2D Overlays to be rendered behind 3d billboards in windows and mac apps. - Fixed a bug causing combo boxes in the property windows to be displayed with a frame color when selected - Fixed a bug causing the Skybox to be rendered with a border when using OpenGL in the Windows .exe target.[/quote]
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