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Is it possible to save a lightmap from editor to disc?
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[quote][b][/b] wrote: Yes, it is possible to save Coppercube lightmaps so that you can edit them externally, I actually had an extension for this I wrote last year, let me upload that to my website and you will be able to use that extension to save the internal texture to a directory... it will take sometime to upload it to the website, meanwhile you can download the extension from the link provided below. [url]https://drive.google.com/file/d/18U0HXz57Z7oBD2nyme3kyiDLFyYfJyUE/view?usp=sharing[/url] You need to run the game and execute the action, in order to save the texture, I didn't tried converting it in a plugin, but I think it can be converted into a plugin as well, so that one don't have to execute the game, in order to save in a directory just append the filename with the directory name like this. [code] Directory\\filename[/code] hope that helps *holy* Regarding the issue you are having, I think that's probably because of the shading CC uses, You can try my shader that blends two textures together and can use the multiply blend mode to see if it still show the outline.[/quote]
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