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Problem with setting font with ccbSetSceneNodeProperty
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[quote][b][/b] wrote: Not sure if this will help [b]dekon_17[/b], but I noticed in the past that any changes I make to fonts in a 2D overlay, will only be actioned if I have also filled in the "text" box of the node itself. If I leave the text field blank/empty (even If I update the text externally afterwards) - the font values/parameter are completely ignored whenever I try to change/update the 2D overlay... [IMG]https://i.postimg.cc/GpfvsNRR/tEXT.jpg[/IMG] Basically, try just adding some random text to the box and see if it starts working properly - only leave it blank/empty if you plan to use the overlay an image, rather than text.[/quote]
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