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Black lights
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Enter the missing letter in: "Inte?national"
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[quote][b]anonymous[/b] wrote: I've already tried this before, but the problem with this method is you need a lot of polygons to make the effect look smooth, which is very intensive on performance. Maybe it would look and perform better with your light shader though, but i've also found another way to have blob shadows on characters, you can either use a static plane with a transparent blob texture on it and place it as a child node for the main character, or you can use billboards with the same blob texture attached to the character's feet bones, which imo looks kinda bad but is a quick solution for having shadows other than the default coppercube realtime shadows that are super intensive on performance.[/quote]
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