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[quote][b]VP[/b] wrote: Ah, nice one [b]Coa[/b]. Thanks for your kind words! I think this helicopter turned out quite well - I'm really happy with how it looks and feels at the moment. I'm not happy with the bike yet, so I'm going to work on it a little more before I enable it in the demo. I can then start on the tank and jet-fighter. I'm still not able to code yet, so all of the vehicles I make just use the default game character behaviour at the moment - I then tweak the movements a bit using variables. The main "no-code" thing I wish I could figure out is: "how to prevent keys being pressed at certain times", so I can add way more control to the default movements. I have found one way to do it but it's really messy and awkward: I clone the vehicle and switch between a live/dead version to enable/disable the game character behaviour. There were a few things I did in the past which would be really good to include (car interior, steering-wheel, car-tilt etc)... but I forgot how I did them, so it takes me a while to go back and figure out how to add it back into this game. lol. I'm learning that it's best to standardise as much of my work as early possible, so I can exported/import the, as prefabs, between projects, to save myself so much extra confusion.[/quote]
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