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[feature request] Per project scripts
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Enter the missing letter in: "Internationa?"
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[quote][b][/b] wrote: if you do scripting then you can easily manage to do the project folder thing. like you can use "ccbLoadTexture" command to load from external file, you can create a folder for texture and load the textures during runtime from the folder. You can do the same thing with soundfiles as well. there is a non-documented command "ccbChangeCurrentDirectory" or something that can also be used to change the project directory, means you no longer need your exe or .ccb file to be in the same folder or aomething like that. for scripts if you are using single main javascript file for your game you can create that as well in the folder so that your game uses that javascript file. like most of the games by @SmnMhmdy Saman uses a main script file that does all the stuff, instead of using different actions and behaviors. but for non-coders, I am not sure but maybe a plugin can be created for the version control that will also load the extensions from the project folder. the idea is to simply use system commands to copy all the extension from the project folder to the coppercube extensions folder. Whenever the project get's loaded throught the plugin. and when a game gets published delete those extensions from the CC's original extension folder. but I am not sure if that will work exactly as expected but it can be an idea.[/quote]
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