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Spawn object on click
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[quote][b][/b] wrote: Thanks for responding! I had tried the above suggestion, but it comes up with the same issue. The clone continues to spawn on the original object. My best guess is that the physics simulation on the cloned object is getting in the way, because when I remove the physics property from the object, it does as expected and translating the clone to the spawner works just fine, except of course now it's an object without physics so it just sits there at the spawner, rather than drop with gravity and follow the physics as I need it to. Is there any way of activating physics on a particular object that passes through a trigger maybe? Since I don't know the code side, I'm not sure how to accomplish this with just the behaviour/action interface.[/quote]
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