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raggdoll....
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[quote][b]VP[/b] wrote: I don't think so. After reading through the forum, the best option to simulate ragdolling would probably be to have several animations (eg: hit from left side, hit from front, hit from back etc), then trigger them with either: "on proximity, set animation: hit from front" or "when hit, set animation: hit from rear" etc. You can control it further by using variables such as "on proximity, if attack = 1, set animation to die backwards" It's not true ragdoll but it does look fairly convincing. I used this approach in my "Nekron" game on itchio, you can download the CCB file there if you want to see how I set it up.[/quote]
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