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[quote][b]VP[/b] wrote: Not sure if I've off topic but the Playstation1 game (Silent Hill) used texture-swapping for all it's lighting. They rendered 2 textures for every model/scene - one scene in the dark, one scene fully lit, then - for the torch - they simply swapped the textures between dark and lit "using on proximity" to the torch. As I remember, it looked really good at the time but I may have misunderstood the post.[/quote]
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