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Array Logic Action Request
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Enter the missing letter in: "Internatio?al"
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[quote][b][/b] wrote: I guess I wouldn't know how to keep track of which child node the player is closest to, unless an behavior applied to the main folder would allow each child object to act by itself according to "on proximity do something". I think I've tried that before and it hasn't worked. I've also tried having the player/character shoot invisible bullets and go to the last position on impact, but I've had some wierd jerky camera behavior with that. Maybe an action would help, unless you can explain to me a way to do it without coding. Thanks JustInCase.[/quote]
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