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Player Particle System
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[quote][b]Robbo[/b] wrote: Player weather system Recently, I have been working on a very cool player particle system that will follow the player around and despawn on impact each particle such that they wont come through roofs and walls etc. It also has a spawn on impact new particle effect or animated texture etc to show impact effects. It has the ability to dynamically change X,Y,Z speeds and particle count on the fly. Each particle is also rotated to match direction of movement also which cant be done using CC billboards as they dont allow for changing rotation manually. I intend to add player collision detection also based on bounding box so very much suited for outdoor weather systems. I have sent my latest work to Niko to be added into CopperCube but not sure if he will do that..if not then I will have something ready soon hopefully...[/quote]
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