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third person And sm third person has this..
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[quote][b][/b] wrote: ...and finally, you could use "follows me" plugin (I think you need to add "game character" behaviours on both nodes again, for the AI to work)..... /* <behavior jsname="behavior_Follow_Me" description="Follows Me"> <property name="WhoFollows" type="scenenode" default="" /> <property name="Delay" type="int" default="50" /> </behavior> */ behavior_Follow_Me = function() { this.Occurring_Time = 1; }; behavior_Follow_Me.prototype.onAnimate = function(currentNode) { // Interval Occurring: if (this.Occurring_Time > this.Delay) { // Follows SceneNode: this.Occurring_Time = 1; ccbAICommand(currentNode, "moveto", new ccbGetSceneNodeProperty(this.WhoFollows, "Position")); } this.Occurring_Time += 1; return true; }[/quote]
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