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inventory system
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[quote][b]VP[/b] wrote: Depending how you want it, it's very simple to do with variables... On proximity to coin, set variable "Coins" +1 Hide Object "coin_model.obj" Play Sound "ding.ogg" Every 200ms, Update 2D overlay text: "COINS = $Coins$" You can then make a graphical interface to 2D images instead of text on the overlay - or (if you want to) you can use 3D objects childed close to the camera - place them all in a folder named "inventory (for example), then you can show/hide them all together when the inventory key is pressed.[/quote]
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