≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Using Inverse Kinematics (IK) with CopperCube for correct foot placement.
Posted by:
(you are not logged in)
Enter the missing letter in: "Int?rnational"
(you are not logged in)
Text:
[quote][b]mostock[/b] wrote: Is their a way to implement IK for animated mesh skeleton. I want to make some correct foot placement for my 3rd Person character, and as I know the only way to do that is to use IK. So if anyone no how to use IK with CCB, Or any other solution to achieve correct foot placement. thanks in advance.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact