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Controller feature test
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[quote][b]just_in_case[/b] wrote: Hey guys as you might already be aware I was able to create controller support for Coppercube and I would like to ask you guys for help in some testing. So that I can fix the bugs or issues and further improve the controller system. As there are different types of controllers(joystick) available in the market, I can't test them out all. So I want you guys to test it with your controllers. If you guys have a controller(joystick), you guys can try out the project by downloading it from my GitHub repo here [b][url]https://github.com/vazahat/CC-extended[/url][/b] download the repo and simply run the [b]win32player.exe[/b] inside the Release folder, make sure you have your controller plugged in before starting the app. It will load the default terrain example of CopperCube, try using one of the Stick(axis) or D-pad(Pov) of your controller to move the player around. If your controller has an Analog/Digital button do try to test it with the button on and off, for me, analog turned off works much better, as the Axis Stick works more efficiently then. Please try this project and provide feedback. So that I can further improve it. When providing feedback please do mention your Controller name, so that I can get an idea of which controllers it is working and on which it isn't. I used the generic Playstation-style controller see the image below and it works fine for me. [img]https://m.media-amazon.com/images/I/41RX+aycxwL.jpg[/img] Thanks!*holy*[/quote]
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