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Emissive Shader in CC
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[quote][b]Robbo[/b] wrote: I have lot of mesh with its own emissive texture that I want to dynamically blend into the main texture by changing the emissive level. At the moment you can have the emissive texture by itself and or the main texture by itself but not both combined while using all the existing CC lights except for one but that wont adjust the emissive levels. Thus would need to be built into CC and not a separate user created shader. This would make adding emissive textures a breeze instead all the trouble of creating a new copy of the mesh and using the emissive on that only - should not have to do that...[/quote]
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