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Emissive Shader in CC
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[quote][b][/b] wrote: You can still do that without actually creating copies of the mesh and then joining them together. Yes, you will still require user created shader, if you want you can use my blend textures together shader there is also an overlay version buried somewhere in the forums. Then if you are using the preview build you can use the RTT api command. You need to create a plane mesh and an extra camera, that covers the whole planemesh, then simply apply the shader on that planemesh to blend the emissive and main texture together and then with the help of the RTT command create a new texture out of it, and use that new texture on your main object node on which you want both textures blended together. It will work with CC's inbuilt lighting, this way you can also utilize most of other shaders of mine, and can use them to work together with CC's inbuilt lighting and real-time shadows. I have already this in my mind and will soon update my shaders to utilize this, unfortunately, shaders that deal with other parts like light position and camera position will be a hard job to work with trick.. Hope that helps *holy*[/quote]
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