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child of camera is broken
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[quote][b][/b] wrote: it's a known bug and happens only when starting the game if your FPS camera is not the active camera. in order to fix the issue, simply change your game's Active camera to FPS camera, and attach a new behavior to your Root Scene node. "Before first drawing do something" and in that behavior, you can add an action "Change Active Camera" that will change your active camera to the "third person camera", it will fix the issue with the children nodes of FPS camera. but you might need to re_allign your TPP camera, in order to make it translates or follow the Van correctly, you can simply create a dummy van at the starting point of the path, and can then adjust the camera accordingly. Right now in the provided CCB file the camera is in the middle of the "Path" somewhere so when switching to this camera, it will start chasing from the middle. I did posted a demo, in which I shown this fix, here is the link to that demo file.[url]https://drive.google.com/file/d/1j3CMbffcLA9jyFBGMM1bepIUHtGypkcz/view[/url] You can see in this demo, I have been setting my Active camera on before first drawing to a simple camera and then after sometime, after the dissolve shader gets completed I change back to FPS camera, so that the torch attached to it will work normally. here is a YouTube video of the demo file if you are interested in watching, however this video doesn't tell you anything abou the fix. [url]https://www.youtube.com/watch?v=9PUCDpWvLvg[/url] hope that helps.*holy*[/quote]
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