≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
child of camera is broken
Posted by:
(you are not logged in)
Enter the missing letter in: "?nternational"
(you are not logged in)
Text:
[quote][b]hadoken[/b] wrote: Here some further hints for my provided fix: as the fix is not in-built but based on JavaScript look at camera's target calculation there could be some slight child position lag or jitter to be encountered, especially at fast side movements, but I guess in most cases we can live with that for now to make the fix work, the camera's children must have their origin position stritcly at 0, 0, 0 but in most cases like with tools or weapons you want your child mesh with some offset to the origin. To achieve this with a still working fix you have two options: - use some auxilary root node as first level camera child with position zero and parent your tools/weapons to it as second level sub children which then can have position changes (no loop function needed, but can't use fps cam "disable child clipping" which unfortunately doesn't work for sub children) - use your tool/weapon directly as the camera's first level child with strict position zero but achieve position changes with polygon editing by moving the child's vertices ("disable child clipping" can be uses to 1st level children, an extra added loop function to my behavior would give comfort to fix all children at once, but you could also simply use the behavior multiple times, I guess in most cases you only have a handful of children) Hope you find this helpful.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact