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No Bullet Collision (bug?)
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Enter the missing letter in: "Inte?national"
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[quote][b]VP[/b] wrote: Can't get it to work. I checked my Rebel County project and my Escape from Manhattan project, the bullets do seem to collide with the City mesh (they don't appear to pass through), they don't seem to need the "game character" behaviour either, they just automatically collide with any mesh that has the "collide" checkbox enabled. Not sure why the watchmaker's frog mesh is behaving differently. I tried, flipping faces, double sided faces, adding game character, freezing mesh scale, inverting the mesh scale - no joy. It's probably something simple I'm overlooking - maybe something to do with the format of the mesh itself. I'll try exporting the mesh with different options to see if it fixes it. Strange thing is,the frog collision works perfectly. I may be able to find a different workaround to do what I want, I'll have to think about it. Thanks again.[/quote]
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