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No Bullet Collision (bug?)
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Enter the missing letter in: "Internati?nal"
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[quote][b][/b] wrote: Well, it actually never collides, by collision I mean it stops its movement and stays there, The Game Actor behavior is what deletes the bullet on collision. So yeah it is sort of collision and not colliding as well. HAHA pretty confusing to explain. If the bullet stops executing the action on impact when the health of the game actor is zero or when the actor dies. Then you can prevent this by applying the "Game actor behavior to an object" that is placed somewhere in your scene where the bullet will never reach. @VP, sorry that you have to drop th e project, I just tried it and it was a really great project, liked the death animation of the frog and the way the chain is animated as the time decreases. Did you tried creating it without the physics engine, I think it is possible to do it without the physics engine as well.[/quote]
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