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No Bullet Collision (bug?)
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[quote][b]VP[/b] wrote: Thanks for the encouragement [b]Just_in_case[/b], I really like the concept of the game too. I'll keep going with it. I have tried it without physics, it does work (almost the same as with physics engine) the only issue was that I couldn't get the frog to collide with the maze when it moves - but I do know a workaround for that (using bullets) which I can test today to see if it works. It would collide with the floor of the mesh, but not the walls. I was hoping this one would be a simple prototype that I could scale up into a full game without any problems. Last night, I managed to think of a way to fix the other major problem, while I was trying to sleep. I just have to think how to implement it properly without coding.... When you turn a wheel, the outer circumference moves quicker than the inner circumference - this means that start of the maze moves slowly in the center and ridiculously fast, the further away from the center the frog travels, the bigger that speed difference becomes. You can notice it slightly in the demo but because the maze is so small, it's not a deal-breaker - but when the maze gets bigger, it becomes a huge problem because the frog suddenly stops colliding and falls through the mesh instead. I can fix it by slowing the turn speed of the wheel as the frog moves out - I'll probably have to use some carefully place "on proximity" markers, so it works dynamically. The only other issue is file-size, all the assets are tiny but for some reason, each level weighs around 45MB. Because I'll be switching between different ccb files, there are 50 levels, that's over 2.2GB just for a casual game lol. I might have to try to cram the levels into the same ccb file to get the final game around 50MB instead - but I need to decide on that before I start adding all the levels.[/quote]
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