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No Bullet Collision (bug?)
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[quote][b][/b] wrote: Ahh I just tried the ccb file, and it seems like the Collision API I created will be able to fix it, but unfortunately, that's not available to use at the moment. Actually, the API recreates the Triangle selector for the object, So if we turn Off and On collision during runtime whenever the object change rotation, then it might fix the issue of the collision. Another alternative can be the proximity sensors, you can create dummy nodes with proximity boxes, at the position of walls with the scale of walls, that will set variables when in proximity with the frog. If the variable is true then allow the spinning of the maze, otherwise don't allow it, or vice-versa. The shooting mechanism can also work. You should probably keep them all in one single level, Create a folder node "level1" and keep all the level 1 data there, Create another level folder there and put all the level-related data there, in order to prevent yourself from getting messed with different levels, simply hide one level while working on another level. It will keep the screen clean while creating more levels, and you can simply copy-paste behaviors and other stuff and reuse the same stuff if you need them. That will save you a lot of resources for sure.[/quote]
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