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No Bullet Collision (bug?)
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[quote][b]VP[/b] wrote: .....Oh, incidentally - something I wanted to mention - when I place the level data in a folder (especially the mesh) - the performance is hugely affected. I never noticed it before but it's very obvious with this particular game - take the mesh out of the folder and it works perfectly again- something worth looking into. I think it's the "every few seconds" having to recursively look inside the folders? That's why the ccb for this game looks messier than usual - I deliberately didn't use folders. It made me wonder if childing does the same - maybe even the number of characters used in the node name. If I strip away all folders, children and get the node names down to a few characters each - it may squeeze a bit more performance? Not sure, but definitely something fishy with using folders with my workflow.[/quote]
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