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CopperCube shooting example
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[quote][b][/b] wrote: Thanks kurtmel, it was all just available functions. I did have to do some sneaky things though, with the ducks. When a duck gets shot, I 'hide' the animated moving duck, replace with a hidden-from-view falling duck , place a dead duck in the same position as the falling duck with the height coordinates adjusted so it just beneath the ground... then when the falling duck touches i guess the "outside of the dead duck", it hides the falling duck and moves the dead duck up or replaces the position of the falling duck before it disapeared I actually forgot how I did it but theres your tutorial, I hope that makes sense. Fullscreen also doesn't have the new key functions work in my browsers, but it does work when using flash player on my mac.[/quote]
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