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Material with lightmap
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Enter the missing letter in: "I?ternational"
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[quote][b]csp-games[/b] wrote: I just had the same problem. using test.jpg as diffuse and actionsign.jpg as lightmap. (from the tutorial example 3) diffuse tex1 appeared to be completely black, and under the text and arrow of tex2 no blending was visible. I then increased brightness of tex2 by 50%, et voila! Works now, tho it seems the range that can be used is 128 to 255, due to seemingly tex2 being blended using "/2 multiply" (or something), and not just "add" as I would have expected. So the lightmap can darken or brighten the tex1 texels, depending on whether lower or higher than 127,127,127. Hey Niko how about to release the b3D loader as an open source extension to Copperlicht - if we don't have to reinvent the wheel, this may get a Greta von Thunberg certificate ^^[/quote]
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