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Coppercube example
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[quote][b][/b] wrote: Yes, I added the A.I. behavior option, then set it to HIDE on death. Seems to work. Should have paid more attention to the Medusa character though, because I noticed you can still shoot her when she's first invisible. Upon entering the radius sensor, I should have had it move her to that postion first and then make visible instead of just making visible. Whoopsies![/quote]
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