≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Walkthrough: Exporting an Animated Mesh (.X files from 3ds Max) in to Coppercube/copperlicht.
Posted by:
(you are not logged in)
Enter the missing letter in: "I?ternational"
(you are not logged in)
Text:
[quote][b]Totenkopf[/b] wrote: Hello Guys, I used this tutorial to export my model from 3ds to .X to work with it in Coppercube. But there is a problem with the textures. I used UV-Mapping in 3DS, but when i import the animated Mesh in CopperCube, the textures are just fucked up. I get the right Material at the right place, but all in all i don't get the right part at the right place... I know this tutorial is really old, but maybe someone can help me to get my 3DS-Animation into Coppercube =) Thanks a lot :)[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact