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Walkthrough: Exporting an Animated Mesh (.X files from 3ds Max) in to Coppercube/copperlicht.
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[quote][b]Totenkopf[/b] wrote: Hey, there was a Problem with the Panda-Exporter. You had to check on the Mapp cords check-field. But all after all I couldn't use the panda exporter anymore because it doesn't export the bone animation and you have to decide between texture or animation... :S After some time i found a workthrough yesterday. With the .ms3d-Plugin for 3ds max you can export all animation. It doesn't support Multi-Textures on an object, but it works. So I just have do texture my object again. If anybode else have the same problem - here you can find the plugin: http://www.maxplugins.de/max2012.php?search=ms3d&sort=Author Greetz, Totenkopf[/quote]
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