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OBJ loader
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: I am very thankful for this. It works for me. I used it with version 1.14 of CopperLicht. (In case anyone is wondering, I didn't use the script from [b]warner[/b]'s first post. I used the one from his second post.) When I first tried it, I thought it didn't work, like the person named "[b]quintella[/b]" mentioned above, but I changed the scale from "[b]0.05[/b]" to "[b]1[/b]", and the object appeared. Different graphic-design programs use different measurements, so my first OBJ image appeared small at the size of "[b]1[/b]", while another object looked gigantic at that size, so I set the scale of that second object to "[b]0.05[/b]" to shrink it, while the first object was invisible at that scale! In the console of my Firefox browser, I saw this error, even though the OBJ file seems to be imported normally: [code][b]sampleobject.obj:1:2 XML Parsing Error: not well-formed Location: sampleobject.obj Line Number 1, Column 2:[/b][/code] It says an error is in Column 2 of Line 1 of my "[b]OBJ[/b]" file. As far as I'm aware, some errors in consoles are safe to ignore, but I am not qualified to claim whether that error is important. In case people want to see the contents of my [b]OBJ[/b] file so they can try to discern what causes the error, I opened it with a text editor so I could share what I see (an octothorpe symbol is in the file, right before the word "[b]Exported[/b]", but it won't appear on this forum because of strong security): [code][b]Exported from 3D Builder mtllib sampleobject.mtl o Object.1 v -20.000000 -20.000000 0.000000 v 20.000000 -20.000000 0.000000 v 0.001999 0.001999 39.998001 v -20.000000 20.000000 0.000000 v 20.000000 20.000000 0.000000 usemtl Indigo f 1 2 3 f 4 2 1 f 1 3 4 f 2 5 3 f 5 4 3 f 5 2 4 [/b][/code] I haven't tried to interact with the objects imported with this OBJ loader yet, so I don't know how reliable the script is. I tested only to see if they appear on my screen.[/quote]
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