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MMORPG with 3D scenes
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: I made some modifications : - Adding ambiant light - Adding planet picking using CL3D.Animator function - Adding custom key handler for camera movements (translation added but not rotation) - Adding planet rotation around the orbit The StartTime is ok but difficult to use because it depends of the rotation speed. The best way should be to define the "start angle" of the rotation. Is there any property to do that? [b]The oval function :[/b] Big problem with it. If I use it adding the following code I get this result : [img]http://i42.tinypic.com/6s8bys.jpg[/img] A circle on the top left of the canva but the circle is not linked to an object. Additionaly, the circle should be oriented on the three axes X,Y,Z, but the function cannot provide this. [b]About material[/b] Can I display an object without texture, only with a solid color ? Here is an example below of the result I try to reach: [img]http://i42.tinypic.com/hrzy8w.jpg[/img] [b]Camera rotation around the scene[/b] I handled the keys to customize the camera movements. Translation is ok (code below) but how can I rotate the camera around the scene? I tried to attach a CL3D.AnimatorFlyCircle to the camera but nothing moves. Is it the right way to move the cam on X,Y,Z around the scene using keyboard? [b]Mix WebGL basic functions and Copperlicht[/b] Is it possible to use Copperlicht with WebGL API basics functions? My goal is to subsitute Copperlicht bilboards that cannot be animated by WebGL bilboards to animate myself. Example here : [url]http://learningwebgl.com/blog/?p=1008[/url] And last but important question: [b]Atmosphere planet[/b] How can I create an atmosphere planet? I suppose that I need to create a gradient (shader) surrounding the sphere. Anyone can help me creating this function?[/quote]
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