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[quote][b][/b] wrote: Ah, I understand. Not entirely, but I think I see now where you are going. :) I think the difficult part here is to find which 3d position is below a 2D position of the mouse, correct? In copperlicht, there are some functions which might help you with this, namely engine.get3DPositionFrom2DPosition(x, y) and maybe also engine.get2DPositionFrom3DPosition(pos3d) (see here: http://www.ambiera.com/copperlicht/documentation/symbols/CL3D.CopperLicht.html) By setting the position of the camera into the direction of the desired 3d coordinate, and probably only modifying the x and y coordinate (or x and z in your case maybe?), you should get what you need.[/quote]
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