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'R' - experimental digital fiction in WebGL
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[quote][b]andycampbell10[/b] wrote: I've been using Coppercube to create a rather abstract 3D world version of a short story about a guy who has a surreal, recurring dream. Using a silhouetted 3rd person prefab character combined with a very low, twitchy camera angle, the project tries to invoke a feeling of being trapped within a bizarre, dream-like, labyrinthine environment. [url]http://labs.dreamingmethods.com/r/[/url] I decided to do this one in WebGL and get the project to talk to javascript and jQuery. I've used all sorts of technologies and techniques - from an SVG gradient overlay to media queries to resize the text if the browser's screen size is adjusted. It runs at full screen (any resolution) and is best in Chrome. It's a kind of narrative 'collect em up' - with 9 pieces of broken up story to find. [One problem I had with the 3D sound was that Firefox and Chrome support different audio formats - one .ogg, the other .mp3. So I couldn't specify both in Coppercube. You don't hear the 3D sounds in Firefox. Niko, I wondered if you had any ideas on this? Externally, I've used HTML5 audio (.mp3 with .ogg fallback) to give a universal mood track to the piece. Could Coppercube perhaps support two formats internally in the editor for WebGL publishing?] I've had feedback that WebGL is hard to get to work on the Mac. So I also rendered out a Stage 3D version. But this only works in Chrome. [url]http://labs.dreamingmethods.com/r/stage3d.html[/url] Anyway. Thanks in advance to anyone who checks this out. Hope you can get it to work - and enjoy it! Best regards, Andy[/quote]
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