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How Could I access the FPS to LOG in external file?
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[quote][b][/b] wrote: [quote][b][/b] wrote: It's a DOM element. You get its value using CL3D.gCCDebugOutput.FPSRootText.nodevalue.[/quote] Thanks, I'm able to access. But for coloring cubes, without custom shader program, how could I do that? sample snippet please. i'm using CubeSceneNode.[/quote]
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