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"Tinting" a billboard
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[quote][b]kylemallory[/b] wrote: I am new (day or two) to CopperLicht. I am doing some simulations around a basic particle engine, and would like to alter the color/appearance of individual billboards to reflect their state in the simulation. Is this possible? And if so, how would I go about it? I've already extended the BillboardSceneNode to represent my particles, so I suspect I could override the rendering method, but I'm not sure how to approach it... Any help would be appreciated. Thanks, --Kyle[/quote]
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