≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
BoundingBox Collisions
Posted by:
(you are not logged in)
Enter the missing letter in: "Int?rnational"
(you are not logged in)
Text:
[quote][b][/b] wrote: The best would be to use a CollisionResponseAnimator: [url]http://www.ambiera.com/copperlicht/documentation/symbols/CL3D.AnimatorCollisionResponse.html[/url] Put all your cubes into a MetaTriangleSelector and use this as world triangle selector for that animator. Then everything works automatically. See the collision tutorials for this: [url]http://www.ambiera.com/copperlicht/documentation/tutorials/tutorial-06.html[/url] Alternatively, for manually checking: Get the transformed bounding box of your cubes (SceneNode.getTransformedBoundingBox()) and the returned object has a few methods like intersectsWithBox() and intersectsWithLine() and isPointInside(): [url]http://www.ambiera.com/copperlicht/documentation/symbols/CL3D.Box3d.html[/url][/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact