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CopperCube 4.0.3 released
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[quote][b]niko[/b] wrote: An new free update of CopperCube is ready for download. This one adds a more intelligent Game AI, and more settings for tuning its behavior, an action for the follow-path behavior, improved font rendering on a few targets, and several bugs fixes, most on the Android target. You can get the update here: [url]http://www.ambiera.com/coppercube/index.html[/url] Screenshot of the new AI in action: (ok, doesn't make much sense when not animated) [img]http://www.irrlicht3d.org/images/ccaiupdate.jpg[/img] Details: - The game AI has been enhanced: - It is now possible to specify the amount of milliseconds the AI should take to wait between random patrol points or path points. Use the new property 'PatrolWaitTimeMs' for this. - There is now a new mode 'Follow path' for the AI to specify a walking path the AI should try to follow, instead of only randomly patrolling. - The AI is now a bit more intelligent: It notices more quickly now if an object blocks its way and stops moving then. - The 'follow path' behavior now has the option to execute an action once the path following has finished (or if looped, once per loop). - Fonts in WebGL appeared blurry on some systems. This is no longer the case. - The new WebGL loading flag (starting scene only when all textures loaded) now also waits with music and 2D overlays until the textures are loaded. - Fixed a bug causing the 'reload scene' action not to work on the Android targets under special circumstances - Fixed a bug causing the 'Quit' action not to work on some Android devices - Fixed a bug causing complex operations with variables on Android not to work sometimes - Fixed a bug causing texture changes not to work sometimes on animated meshes in WebGL - Fixed a problem on the android target where values without decimals were printed to overlay 2d texts with decimals. - Fixed a problem causing clipped text on some android systems.[/quote]
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