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Best Pipeline?
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[quote][b][/b] wrote: Deepmesh 3D is pretty cool so far. I was a bit tired last night and did not have a proper play. I will upload some results soon. I also have Daz Carrara 8 and access to the 8.5 beta which exports to .x. I was able to record mocap data with Brekel and Kinect, import it in to Carrara, attach it to a mesh, export as .x and import into Coppercube and it worked perfectly. If this works, I may not need Deepmesh for character animation after all! My pipeline will be: 1) Make character: Sculpt, retopo, ambient occlosion, paint textures in 3D Coat. Export as OBJ... 2) Record mocap with Brekel and export BHV... 3) Mix it all together in Carrara 8.5 beta and export to .x 4) Import into CopperCube and enjoy! Deepmesh will also come in useful for level creation and the animation process may work better there as you can see all of the materials (normal maps, etc) in real time. I was so tempted by 3DXchange after getting the pro version Free with 3D World but the Pipeline version (which is the one I would need) is a little bit too expensive for now. My wife will kill me. *blinzel*[/quote]
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